
Gum-Gum Hammer Rifle (OP16-040)
Evento Verde · Marineford
Effect
[Main] If you have a [Monkey.D.Luffy] and a [Mr.3(Galdino)], up to 1 of your opponent's rested Characters with a cost of 6 or less will not become active in the next Refresh Phase. [Counter] Up to 1 of your Leader gains +3000 power during this battle.
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How to use Gum-Gum Hammer Rifle in One Piece TCG?
This Event can be played in two ways: as a [Main] effect during your Main Phase to activate its proactive effect, or as a Counter during the opponent's attack to add its defense value (see card) to one of your Characters or Leader. The decision depends on what you need most at that moment.
Uncommon — easy to obtain and a frequent core piece. Run up to 4 copies when the effect is consistent.
Keywords in Gum-Gum Hammer Rifle
This Event is played during your own Main Phase to generate a proactive effect: removal, search, power adjustment, etc.
Which decks run Gum-Gum Hammer Rifle?
Gum-Gum Hammer Rifle is a Verde card of subtype Impel Down/Straw Hat Crew. Leaders that typically run this card are:
- Monkey.D.Luffy (Rojo/Verde - OP13-001)
- Brook (Verde/Negro - OP15-022)
To build a complete deck with these cards, use the free NakamasTCG deckbuilder.
See all cards from OP16 →Frequently asked questions about Gum-Gum Hammer Rifle
¿Cuánto vale Gum-Gum Hammer Rifle (OP16-040) en One Piece TCG?
El precio de Gum-Gum Hammer Rifle varía según la región. Consulta el Mercado P2P de NakamasTCG para ver precios publicados por jugadores de Perú, México, Argentina, Chile y España.
¿Qué tipo de carta es Gum-Gum Hammer Rifle en One Piece TCG?
Gum-Gum Hammer Rifle (OP16-040) es una carta de tipo Evento de color Verde del set Marineford (Uncommon). Efecto: [Principal] Si tienes un [Monkey.D.Luffy] y un [Mr.3(Galdino)], hasta 1 de los personajes descansados de tu oponente c