
Ran (OP14-114)
Personaje Amarillo · The Azure Sea's Seven
Effect
[Activate: Main] [Once Per Turn] Give up to 1 rested DON!! card to 1 of your {Kuja Pirates} type Leader or Character cards. [Trigger] If your Leader has the {Kuja Pirates} type, play this card.
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How to use Ran in One Piece TCG?
Cost 4 (Amarillo): key point of the curve. Cost 4 cards define turns 3–5 in most competitive decks.
Counter value: +1,000. This card can be discarded from hand during the opponent's turn to add its defense value to any Character or Leader being attacked.
Uncommon — easy to obtain and a frequent core piece. Run up to 4 copies when the effect is consistent.
Keywords in Ran
This effect activates when the card is revealed as a life card upon taking damage. The card enters the field for free or produces an immediate effect before going to the defender's hand.
This effect can be voluntarily activated during your own Main Phase. It generally requires resting the card or paying an additional DON!! cost.
This effect can only be activated once per turn, even if the card has multiple activation opportunities. Once activated, the effect does not repeat until the next turn.
Which decks use Ran?
Ran has the subtype Kuja Pirates. Leaders that typically use cards of this subtype, as long as the effect imposes no other condition, are:
- Boa Hancock (Azul/Amarillo - OP14-041)
To build a complete deck with these cards, use the free NakamasTCG deckbuilder.
Frequently asked questions about Ran
¿Cuánto vale Ran (OP14-114) en One Piece TCG?
El precio de Ran varía según la región. Consulta el Mercado P2P de NakamasTCG para ver precios publicados por jugadores de Perú, México, Argentina, Chile y España.
¿Qué tipo de carta es Ran en One Piece TCG?
Ran (OP14-114) es una carta de tipo Personaje de color Amarillo del set The Azure Sea's Seven (Uncommon). Efecto: [Activar: Principal] [Una vez por turno] Da hasta 1 DON descansado!! a 1 de tus cartas de Líder o Personaje de tipo {Kuj