
Kuro (OP14-025)
Personaje Verde · The Azure Sea's Seven
Effect
[On Play] If your Leader is [Kuro], play up to 1 {East Blue} type Character card with a cost of 6 or less from your hand.
On NakamasTCG
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How to use Kuro in One Piece TCG?
Cost 7 (Verde): late game card. Enters the field between turn 6 and 8 typically. Requires sufficient accumulated DON!!.
Counter value: +0. This card can be discarded from hand during the opponent's turn to add its defense value to any Character or Leader being attacked.
Common — no availability issues. 4 copies whenever useful in the deck.
Keywords in Kuro
This effect activates the moment the card enters the field after paying its cost. It only activates once, upon arrival.
Which decks use Kuro?
Kuro's effect mentions a specific Leader. Compatibility should not be inferred by color or subtype alone — the restriction written on the card takes priority.
- Kuro (condición mencionada por efecto)
To build a complete deck with these cards, use the free NakamasTCG deckbuilder.
Frequently asked questions about Kuro
¿Cuánto vale Kuro (OP14-025) en One Piece TCG?
El precio de Kuro varía según la región. Consulta el Mercado P2P de NakamasTCG para ver precios publicados por jugadores de Perú, México, Argentina, Chile y España.
¿Qué tipo de carta es Kuro en One Piece TCG?
Kuro (OP14-025) es una carta de tipo Personaje de color Verde del set The Azure Sea's Seven (Common). Efecto: [Al jugar] Si tu Líder es [Kuro], juega hasta 1 carta de Personaje tipo {East Blue} con un costo de 6 o menos de tu mano