
Windmill Village (OP13-022)
Escenario Rojo · Carrying On His Will
Effect
[Activate: Main] You may rest this Stage: Up to 1 of your Characters with 2000 base power or less gains +1000 power during this turn.
On NakamasTCG
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How to use Windmill Village in One Piece TCG?
Stages are permanent cards: placed on the field and active turn after turn. Only 1 Stage can be active per player — if you play another, the previous one is discarded. The effect of Windmill Village applies while it is on the field.
Common — no availability issues. 4 copies whenever useful in the deck.
Keywords in Windmill Village
This effect can be voluntarily activated during your own Main Phase. It generally requires resting the card or paying an additional DON!! cost.
Which decks run Windmill Village?
Windmill Village is a Rojo card. Pure red decks include Portgas.D.Ace (OP16-001), Luffy aggro (OP13-001) and Gol.D.Roger (OP13-003). Check the specific effect to confirm it fits your deck plan.
See all cards from OP13 →Frequently asked questions about Windmill Village
¿Cuánto vale Windmill Village (OP13-022) en One Piece TCG?
El precio de Windmill Village varía según la región. Consulta el Mercado P2P de NakamasTCG para ver precios publicados por jugadores de Perú, México, Argentina, Chile y España.
¿Qué tipo de carta es Windmill Village en One Piece TCG?
Windmill Village (OP13-022) es una carta de tipo Escenario de color Rojo del set Carrying On His Will (Common). Efecto: [Activar: Principal] Puedes descansar esta etapa: hasta 1 de tus personajes con 2000 de poder base o menos gana +1000 de