
Merman Combat Ultramarine (OP11-116)
Evento Amarillo · A Fist of Divine Speed
Effect
[Main] Add up to 1 Character with a cost of 6 or less to the top or bottom of the owner's Life cards face-up. [Trigger] Add up to 1 of your opponent's Characters with a cost of 4 or less to the top or bottom of the owner's Life cards face-up.
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How to use Merman Combat Ultramarine in One Piece TCG?
[Main] type Event: played during your Main Phase, before or after attacking. The effect resolves immediately and the card goes to the trash.
Common — no availability issues. 4 copies whenever useful in the deck.
Keywords in Merman Combat Ultramarine
This effect activates when the card is revealed as a life card upon taking damage. The card enters the field for free or produces an immediate effect before going to the defender's hand.
This Event is played during your own Main Phase to generate a proactive effect: removal, search, power adjustment, etc.
Which decks run Merman Combat Ultramarine?
Merman Combat Ultramarine is a Amarillo card. Yellow decks include Charlotte Linlin (ST07-001), Yellow Luffy (OP15-098) and Kalgara (OP08-098). Check the specific effect to confirm it fits your deck plan.
See all cards from OP11 →Frequently asked questions about Merman Combat Ultramarine
¿Cuánto vale Merman Combat Ultramarine (OP11-116) en One Piece TCG?
El precio de Merman Combat Ultramarine varía según la región. Consulta el Mercado P2P de NakamasTCG para ver precios publicados por jugadores de Perú, México, Argentina, Chile y España.
¿Qué tipo de carta es Merman Combat Ultramarine en One Piece TCG?
Merman Combat Ultramarine (OP11-116) es una carta de tipo Evento de color Amarillo del set A Fist of Divine Speed (Common). Efecto: [Principal] Agrega hasta 1 Personaje con un costo de 6 o menos en la parte superior o inferior de las cartas de Vida del